COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Smart Clothing Design and Technologies
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
FFD 652
Fall/Spring
3
0
3
7.5
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
Third Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This introductory course begins with a general overview of “Smart Applications Smart Concepts” and continues with related technologies about designing and producing the clothes having various interactive properties.
Learning Outcomes The students who succeeded in this course;
  • will be able to understand design technologies of smart applications
  • will be able to analyse conceptual application of smart structure
  • will be able to understand humanistic and ergonomic needs and approach about smart applications
  • will be able to realize technical details of smart applications
  • will be able to understand the methods and the process of the application
Course Description This course aims to understand the conceptual design of smart and interactive applications. Presentations and report of related projects will be the main tool for the course.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the Course None
2 Smart Clothing Technology - Applications, Definition (Presentations) - Components of Smart Clothing Cho, Gilsoo (Ed.), Smart Clothing Technology and Applications, Chapter 1
3 Sustainabiliy & Fashion Panel, Mimarlık Merkezi, Hour: 10.00 Cho, Gilsoo (Ed.), Smart Clothing Technology and Applications, Chapter 2. CRC Press, Taylor&Francis Group, 2010
4 Designing Process for Smart Clothing - Planning and Designing for Smart Clothing Design Process - Smart Concepts / Case studies - First Homework preparation Quinn B, Fashion Futures, B, Merrell, 2011.
5 Smart Garment Applications in Medical, Military and Sport Industry - Smart Garment Products for Sports and Leisure Activities (Discussion / review) Quinn B, Fashion Futures, B, Merrell, 2011.
6 Smart Garment Applications Guest from academia / Illuminated Design Applications Quinn B, Fashion Futures, B, Merrell, 2011.
7 Students’ Presentations / Smart Concept
8 Students’ Presentations / Smart Concept
9 Invited Guet
10 2nd Homework / Project Studies Discussion
11 Project Studies - Discussion Reading and Discussion
12 Project Studies - Discussion Reading and Discussion
13 Project Studies - Discussion Reading and Discussion
14 Students’ Presentations Presentation and Final Report
15 Review of the Semester  
16 Review of the Semester  
Course Notes/Textbooks None
Suggested Readings/Materials Cho, Gilsoo (Ed.),Smart Clothing Technology and Applications CRC Press, Taylor&Francis Group, 2010 Tao., X (Ed.), Wearable Electronics and Photonics, Woodhead Publishing Series in Textiles No. 46,ISBN-13: 978 1 85573 605 4,March 2005 Hamilton,C., Wearable Computers, A K Peters/CRC Press, 2003 Tao, X. (Ed.), Smart Fibres, Fabrics, and Clothing, Woodhead Publishing, 2001. Ozan Kayacan, Ender Yazgan Bulgun, Özge Şahin, "Implementation of Steel-based Fabric Panels in a Heated Garment Design", Textile Research Journal, 79, 16, 1427-1437, 2009, Ozan Kayacan, Ender Yazgan Bulgun, "Heating Behaviors of Metallic Textile Structures", International Clothing Science and Technology, Vol. 21 No 2/3, pp.127-136, 2009 Yavuz Senol, Taner Akkan, Ender Yazgan Bulgun, Ozan Kayacan, “Active T-shirt, International Journal of Clothing Science and Technology, Vol.23 Iss:4,pp 249-257, (2011)

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
20
Presentation / Jury
1
30
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
3
42
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
19
Presentation / Jury
1
40
Project
1
60
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
225

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

to be able to develop scientific expertise and capabilities in the field of design studies by using creative and critical thinking as well as research skills; innovatively contributing to the discipline through new ideas, 

X
2

to be able to comprehend the interaction across various disciplines related to the field of design reaching at original conclusions via using new and complex analysis, synthesis and evaluation skills,

X
3

to be able to develop new strategic approaches to solve unforeseen complex issues in design practice through integrative and creative elaboration,

X
4

to be able to conduct independent research, analyze scientific phenomena through a broad, deep and critical perspective, arrive at new syntheses and evaluations in design discipline,

X
5

to be able to publish scientific articles in reputable refereed journals, present papers in scientific conferences in the field of design and its sub-disciplines,

X
6

to be able to develop effective communication skills to scientifically present and defend original ideas to an expert audience,

X
7

to be able to conduct affective team work in the field of design,

X
8

to be able to use the English language fluently for both comprehending scientific publications and developing proper communication with foreign colleagues,

X
9

to be able to contribute to the process of transforming into an " information society", by following the technological, social and cultural developments on both academic and professional grounds continuously,

X
10

to be able to develop skills of designing and producing unique models and products that will be certificated as registered design, trade mark and patents.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest